
1408 STUDIO
Game portfolio
Fallout Template Asset Pack

Project Title: Fallout-Style RPG Template
Engine: Unity
Platform: PC - Unity Asset store
Target Audience: Game developers and designers who want to create Fallout-like games using a ready-made framework.
1. Project Overview
The Fallout-Style RPG Template is a Unity asset package designed to provide developers with a complete foundation for building games inspired by the mechanics and presentation of Fallout 4. The template recreates core gameplay systems, UI, and interactions in a customizable format. It allows designers to focus on expanding content (worldbuilding, quests, characters, assets) while relying on a robust and ready-to-use framework.
2. Key Features
Core Systems
-
UI & Main Menu
-
Fallout-inspired design for menus and HUD.
-
New Game, Continue, Load, and Settings options.
-
In-game HUD displaying health, radiation, AP (stamina), compass, and quest markers.
-
-
Pip-Boy System
-
Fully functional inventory and status UI, modeled after Fallout’s Pip-Boy.
-
Tabs for Stats, Inventory, Quests, and Map.
-
Toggleable in-game with smooth animation overlay.
-
-
Quest System
-
Quest log with active and completed quest states.
-
Objectives and markers integrated with HUD and Pip-Boy.
-
Scriptable object structure for easy quest creation and branching logic.
-
-
Radiation & Player Health
-
Dual-damage system (health vs. radiation).
-
Radiation reduces maximum health capacity.
-
Visual and audio feedback for radiation exposure.
-
-
Player Movement & Stamina
-
Walk, run, crouch, and sprint with stamina/AP drain.
-
Sprint bar displayed in HUD.
-
-
Pip-Boy Light
-
Toggleable green light effect illuminating nearby areas.
-
Adjustable intensity and radius in inspector.
-
-
Dialogue System
-
Branching dialogue with NPCs, styled like Fallout’s conversation UI.
-
Dialogue choices affect responses and quest triggers.
-
Customizable dialogue trees through scriptable objects.
-
3. Technical Details
-
Engine: Unity (latest LTS version)
-
Scripting Language: C#
-
Architecture: Modular, component-based system allowing designers to extend features without breaking the core template.
-
Art & Style: All UI, menus, and visual elements designed to replicate the Fallout 4 style while remaining customizable to avoid direct copyright issues.
-
Documentation: Complete user guide and examples provided to help developers integrate the system into their own projects.
4. Intended Use Cases
-
Indie developers seeking to build Fallout-like RPGs without starting from scratch.
-
Students and hobbyists learning RPG systems design through a professional template.
-
Prototyping RPGs with mechanics such as quests, dialogue, and survival systems.
5. Expansion Opportunities
-
Combat system with firearms and melee (future update).
-
Crafting and settlement building.
-
Companion AI system.
-
Modding support for developers to create custom Pip-Boy skins and quest types.
6. Project Goals
-
Deliver a plug-and-play RPG framework that captures the look and feel of Fallout 4.
-
Maintain flexibility for developers to modify and expand beyond the template.
-
Provide clean, well-documented C# code for learning and production use.